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di sdipaola library [63 articles]

Articoli aggiunti di recente nella biblioteca di sdipaola .
  • Multi-Space Behavioral Model for Face-based Affective Social Agents
    International Journal of Image and Video Processing (2007)
    by Steve Dipaola, Ali Arya
    posted to agents animation facial by sdipaola on 2007-05-12 07:12:38 as ** along with 1 person chenliu
  • Facial actions as visual cues for personality
    Computer Animation and Virtual Worlds, Vol. 17, No. 3-4. (July 2006), pp. 371-382.
    posted to animation facial personality by sdipaola on 2007-05-12 07:07:10 as ** along with 1 person chenliu
  • Experiencing Belugas: Action Selection for an Interactive Aquarium Exhibit
    Adaptive Behavior, Vol. 15, No. 1. (1 March 2007), pp. 99-113.
    by Steve Dipaola, Caitlin Akai, Bill Kraus
    posted to action_selection ai alife simulation whales by sdipaola on 2007-05-12 07:00:06 as **
  • Collaborative Virtual Environment Technology for People With Autism
    Focus on Autism and Other Developmental Disabilities, Vol. 20, No. 4. (2005), pp. 231-243.
    by David Moore, Yufang Cheng, Paul Mcgrath, Norman J Powell
    posted to autism vworlds by sdipaola on 2007-05-12 06:44:32 as ** along with 1 person stephenson
  • Using facial expressions depicting emotions in a human-computer interface intended for people with autism
    (2005), pp. 489-489.
    by O Grynszpan, JC Martin, J Nadel
    posted to autism emotion facial by sdipaola on 2007-05-12 06:34:05 as ** along with 1 person kp_kyak
  • Familiar Face Recognition in Children with Autism: The Differential use of Inner and Outer Face Parts
    Journal of Autism and Developmental Disorders, Vol. 37, No. 2. (February 2007), pp. 314-320.
    posted to autism facial by sdipaola on 2007-05-12 06:25:57 as ** along with 2 people marcela chenliu
  • Orientation and Affective Expression Effects on Face Recognition in Williams Syndrome and Autism
    Journal of Autism and Developmental Disorders, Vol. 37, No. 3. (March 2007), pp. 513-522.
    posted to autism facial by sdipaola on 2007-05-12 06:22:57 as **
  • Impaired Face Processing in Autism: Fact or Artifact?
    Journal of Autism and Developmental Disorders, Vol. 36, No. 1. (January 2006), pp. 91-106.
    by Boutheina Jemel, Laurent Mottron, Michelle Dawson
    posted to autism facial by sdipaola on 2007-05-12 06:21:12 as ** along with 1 person chenliu
  • Configural processing in autism and its relationship to face processing
    Neuropsychologia, Vol. 44, No. 1. (2006), pp. 110-129.
    by Marlene Behrmann, Galia Avidan, Grace L Leonard, Rutie Kimchi, Beatriz Luna, Kate Humphreys, Nancy Minshew
  • Gaze fixation and the neural circuitry of face processing in autism
    Nature Neuroscience, Vol. 8, No. 4. (06 March 2005), pp. 519-526.
    by Kim M Dalton, Brendon M Nacewicz, Tom Johnstone, Hillary S Schaefer, Morton A Gernsbacher, HH Goldsmith, Andrew L Alexander, Richard J Davidson
    posted to autism facial by sdipaola on 2007-05-12 06:19:52 as **
  • The Development of Face Processing in Autism
    Journal of Autism and Developmental Disorders, Vol. 36, No. 3. (April 2006), pp. 381-394.
    posted to autism facial by sdipaola on 2007-05-12 06:19:17 as **
  • Design-by-example: a schema for designing visualizations using examples from art
    (2003), pp. 1-1.
    by Eileen Vote, Daniel Acevedo, Cullen D Jackson, Jason Sobel, David H Laidlaw
  • Creativity : Flow and the Psychology of Discovery and Invention
    (18 June 1997)
  • Computational models of creative designing based on situated cognition
    (2002), pp. 3-10.
    by John S Gero
  • How to study artificial creativity
    (2002), pp. 80-87.
    by Rob Saunders, John S Gero
  • Computational models of creative design processes
    (1994)
    by J Gero
  • Abstracted painterly renderings using eye-tracking data
    (2002), pp. 75-ff.
    by Anthony Santella, Doug Decarlo
  • Evolved Representations and Their Use in Computational Creativity
    by Thorsten Schnier
  • Imagery, Creativity, and Emergent Structure
    (1996), pp. 381-393.
    posted to creativity by sdipaola on 2007-05-12 06:07:22 as ** along with 1 person and 1 group willbyrne HCI-Bham
  • Computational Models of Innovative and Creative Design Processes
    Technological Forecasting and Social Change, Vol. 64, No. 2-3. (1 June 2000), pp. 183-196.
    by John S Gero
  • Agents and creativity
    Commun. ACM, Vol. 37, No. 7. (July 1994), pp. 117-121.
    by Margaret A Boden
  • A Computational Model of Simple Creativity Using Emergence
  • Cognitive mechanisms underlying the creative process
    (2002), pp. 126-133.
    by Liane Gabora
  • Introduction to creative evolutionary systems
    (2002), pp. 1-75.
    by Peter J Bentley, David W Corne
    posted to ai creativity evolution by sdipaola on 2007-05-12 06:00:55 as ** along with 1 person Jefficus
  • Toward a Theory of Organizational Creativity
    The Academy of Management Review, Vol. 18, No. 2. (1993), pp. 293-321.
    by Richard W Woodman, John E Sawyer, Ricky W Griffin
    posted to creativity by sdipaola on 2007-05-12 05:58:54 as ** along with 3 people rrbarb Koningb jgtd
  • Inner Vision : An Exploration of Art and the Brain
    (01 February 2000)
    by Semir Zeki
  • Expertise in pictorial perception: eye-movement patterns and visual memory in artists and laymen.
    Perception, Vol. 36, No. 1. (2007), pp. 91-100.
    by S Vogt, S Magnussen
  • The artist as neuroscientist
    Nature, Vol. 434, No. 7031. (17 March 2005), pp. 301-307.
    by Patrick Cavanagh
  • Painterly rendering for animation
    (1996), pp. 477-484.
    by Barbara J Meier
    posted to npr painterly_rendering by sdipaola on 2007-05-12 05:41:24 as ** along with 3 people Mbala Bash cwr
  • Intelligent Agents for Computer Games
    (2000)
    by A Nareyek
    posted to agents ai games by sdipaola on 2007-05-12 05:30:44 as ** along with 2 people stavros knowlengr
  • Shared Fantasy : Role Playing Games as Social Worlds
    (14 August 2002)
    by Gary A Fine
  • Research in human-level AI using computer games
    Commun. ACM, Vol. 45, No. 1. (January 2002), pp. 32-35.
    by John E Laird
    posted to ai games by sdipaola on 2007-05-12 05:22:41 as ** along with 1 person noahwf
  • The Video Game Theory Reader
    (01 August 2003)
  • What Video Games Have to Teach Us About Learning and Literacy
    (07 May 2004)
    by James P Gee
  • Creating Emotion in Games: The Craft and Art of Emotioneering
    (15 September 2003)
    by David Freeman
  • Hamlet on the Holodeck: The Future of Narrative in Cyberspace
    (27 August 1998)
    by Janet H Murray
  • Rules of Play : Game Design Fundamentals
    (01 October 2003)
    by Katie Salen, Eric Zimmerman
  • Theory of Fun for Game Design
    (06 November 2004)
    by Raph Koster
  • Art and Visual Perception: A Psychology of the Creative Eye
    (08 November 2004)
    by Rudolf Arnheim
    posted to art perception by sdipaola on 2007-05-12 05:02:14 as ** along with 4 people mstone trm005 timerrit GJNauta
  • Principles of traditional animation applied to 3D computer animation
    Vol. 21, No. 4. (July 1987), pp. 35-44.
    by John Lasseter
    posted to animation concepts by sdipaola on 2007-05-08 21:27:41 as *** along with 3 people brent_lance nam c-liu
  • Artistic Vision: painterly rendering using computer vision techniques
    (2002), pp. 83-ff.
    by Bruce Gooch, Greg Coombe, Peter Shirley
    posted to npr painterly_rendering by sdipaola on 2007-05-08 20:54:01 as *** along with 2 people Mbala cwr
  • Improv: a system for scripting interactive actors in virtual worlds
    (1996), pp. 205-216.
    by Ken Perlin, Athomas Goldberg
  • notes Extending the range of facial types
    The Journal of Visualization and Computer Animation, Vol. 2, No. 4. (1991), pp. 129-131.
    by Steve Dipaola
    posted to animation by sdipaola on 2007-05-07 06:17:39 as ** along with 1 person c-liu
  • Extending the range of facial types
    The Journal of Visualization and Computer Animation, Vol. 2, No. 4. (1991), pp. 129-131.
    by Steve Dipaola
    posted to animation by sdipaola on 2007-05-07 06:13:31 as *** along with 1 person c-liu
  • Extending the range of facial types
    The Journal of Visualization and Computer Animation, Vol. 2, No. 4. (1991), pp. 129-131.
    by Steve Dipaola
    posted to animation by sdipaola on 2007-05-07 06:12:50 as **
  • Extending the range of facial types
    The Journal of Visualization and Computer Animation, Vol. 2, No. 4. (1991), pp. 129-131.
    by Steve Dipaola
    posted to animation facial by sdipaola on 2007-05-07 06:12:25 as **
  • The beer can theory of creativity
    (2002), pp. 147-161.
    by Liane Gabora
    posted to creativity by sdipaola on 2007-05-07 05:59:56 as *** along with 1 person and 1 group willbyrne HCI-Bham
  • Evaluating a Computational Model of Emotion
    Autonomous Agents and Multi-Agent Systems, Vol. 11, No. 1. (July 2005), pp. 23-43.
    by Jonathan Gratch, Stacy Marsella
  • Evaluating a Computational Model of Emotion
    Autonomous Agents and Multi-Agent Systems, Vol. 11, No. 1. (July 2005), pp. 23-43.
    by Jonathan Gratch, Stacy Marsella
    posted to agents ai emotion by sdipaola on 2007-05-07 05:55:31 as ** along with 4 people ningwang chenliu fiacobelli yoncah
  • Tears and fears: modeling emotions and emotional behaviors in synthetic agents
    (2001), pp. 278-285.
    by Jonathan Gratch, Stacy Marsella
    posted to agents ai emotion by sdipaola on 2007-05-07 05:54:14 as ** along with 3 people DocNero c-liu mrosenki
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