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Tag game [438 articles]

Articoli recentemente classificati sotto il tag game.
  • Spatial structure often inhibits the evolution of cooperation in the snowdrift game
    Nature, Vol. 428, No. 6983. (April 2004), pp. 643-646.
    by Christoph Hauert, Michael Doebeli
    posted to game network by zono on 2006-09-17 17:08:02 as read
  • Evolutionary dynamics on graphs
    Nature, Vol. 433, No. 7023. (20 January 2005), pp. 312-316.
    by Erez Lieberman, Christoph Hauert, Martin A Nowak
  • A strategy of win-stay, lose-shift that outperforms tit-for-tat in the Prisoner's Dilemma game
    Nature, Vol. 364, No. 6432. (1 July 1993), pp. 56-58.
    by Martin Nowak, Karl Sigmund
    posted to game by zono on 2006-07-06 19:39:15 as ***** along with 1 person ei
  • Emergence of cooperation and evolutionary stability in finite populations
    Nature, Vol. 428, No. 6983. (April 2004), pp. 646-650.
    by Martin A Nowak, Akira Sasaki, Christine Taylor, Drew Fudenberg
  • Social Decision-Making: Insights from Game Theory and Neuroscience
    Science, Vol. 318, No. 5850. (26 October 2007), pp. 598-602.
    by Alan G Sanfey
  • Theory of Fun for Game Design
    (06 November 2004)
    by Raph Koster
  • The interdisciplinary study of coordination
    ACM Comput. Surv., Vol. 26, No. 1. (March 1994), pp. 87-119.
    by Thomas W Malone, Kevin Crowston
  • Game Design: Theory and Practice (With CD-ROM)
    (15 February 2001)
    by Richard Rouse, Mark L Rybczyk
  • Challenges in collaborative game design developing learning environments for creating games
    Creating, Connecting and Collaborating through Computing, 2005. C5 2005. Third International Conference on (2005), pp. 67-74.
    by Maic Masuch, Michael Rüger
  • Learn Your Opponent's Strategy (in Polynomial Time)! (Extended Abstract)
    by Yishay Mor, Claudia V Goldman, Jeffrey S Rosenschein
  • Simulations and the Future of Learning : An Innovative (and Perhaps Revolutionary) Approach to e-Learning
    (11 September 2003)
    by Clark Aldrich
  • Predicting How People Play Games: Reinforcement Learning in Experimental Games with Unique, Mixed Strategy Equilibria
    The American Economic Review, Vol. 88, No. 4. (1998), pp. 848-881.
    by Ido Erev, Alvin E Roth
  • Reproductive Social Behavior: Cooperative Games to Replace Sexual Selection
    Science, Vol. 311, No. 5763. (17 February 2006), pp. 965-969.
    by Joan Roughgarden, Meeko Oishi, Erol Akcay
  • Rules of Play : Game Design Fundamentals
    (01 October 2003)
    by Katie Salen, Eric Zimmerman
  • notes Minds in Play: Computer Game Design As a Context for Children's Learning
    (1995)
    by Yasmin B Kafai
  • Handbook of Computer Game Studies
    (01 June 2005)
  • Time and the Prisoner's Dilemma
    (June 1995), pp. 276-282.
    by Yishay Mor, Jeffrey S Rosenschein
  • notes Embedding Alternating-time Temporal Logic in Strategic STIT Logic of Agency
    Journal of Logic and Computation, Vol. 16, No. 5. (October 2006), pp. 559-578.
    posted to strategic stit multi-agent logic game agency by yarden on 2007-01-19 19:16:24 as *****
  • Budget Optimization in Search-Based Advertising Auctions
    (8 Dec 2006)
    by Jon Feldman, S Muthukrishnan, Martin Pal, Cliff Stein
    posted to algorithm auction game random search by yalding on 2007-03-09 15:02:20 as ***
  • How bad is selfish routing?
    J. ACM, Vol. 49, No. 2. (March 2002), pp. 236-259.
    by Tim Roughgarden, &\#201;va Tardos
  • Proceedings of ICLS 2002; Seattle, Washington, October 2002.
    by No M Bullet
    posted to education game video by wsimpson on 2008-01-04 14:28:00 as **
  • Game-based Exercises for Dynamic Short-Sitting Balance Rehabilitation of People With Chronic Spinal Cord and Traumatic Brain Injuries
    PHYS THER, Vol. 87, No. 10. (1 October 2007), pp. 1389-1398.
    by Aimee L Betker, Ankur Desai, Cristabel Nett, Naaz Kapadia, Tony Szturm
  • On the move with a magic thing: role playing in concept design of mobile services and devices
    (2000), pp. 193-202.
    by Giulio Iacucci, Kari Kuutti, Mervi Ranta
  • Mafia : A Theoretical Study Of Players and Coalitions in a Partial Information Environment
    (19 Sep 2006)
    by Mark Braverman, Omid Etesami, Elchanan Mossel
    posted to game by whym on 2007-07-19 17:45:34 as ** along with 1 person ansobol
  • Design and development of virtual reality based perceptual-motor rehabilitation scenarios
    Engineering in Medicine and Biology Society, 2004. EMBC 2004. Conference Proceedings. 26th Annual International Conference of the, Vol. 7 (2004), pp. 4852-4855.
    by AA Rizzo, I Cohen, PL Weiss, JG Kim, SC Yeh, B Zaii, J Hwang
  • A Game Based Analysis of the Client Puzzle Approach to Defend Against DoS Attacks
    (2003)
    posted to game by viveee on 2008-03-11 09:30:36 as **
  • Game strategies in network security
    International Journal of Information Security, Vol. 4, No. 1. (1 February 2005), pp. 71-86.
    by Kong-Wei Lye, Jeannette M Wing
    posted to game modelling by viveee on 2008-03-10 08:45:45 as **
  • Using Stochastic Game Theory to Compute the Expected Behavior of Attackers
    Applications and the Internet Workshops, 2005. Saint Workshops 2005. The 2005 Symposium on (2005), pp. 102-105.
    posted to behavior dependability game metrics modelling by viveee on 2008-03-11 12:02:31 as **
  • Towards a Stochastic Model for Integrated Security and Dependability Evaluation
    (2006), pp. 156-165.
    by Karin Sallhammar, Bjarne E Helvik, Svein J Knapskog
    posted to behavior dependability game metrics by viveee on 2008-03-11 12:09:14 as **
  • Incentive-based modeling and inference of attacker intent, objectives, and strategies
    ACM Trans. Inf. Syst. Secur., Vol. 8, No. 1. (February 2005), pp. 78-118.
    by Peng Liu, Wanyu Zang, Meng Yu
    posted to game modelling by viveee on 2008-03-03 10:58:22 as **
  • Augmented Risk Analysis
    Electronic Notes in Theoretical Computer Science, Vol. 168 (8 February 2007), pp. 207-220.
    by Giampaolo Bella, Stefano Bistarelli, Pamela Peretti, Salvatore Riccobene
    posted to economics game risk by viveee on 2008-03-11 09:57:06 as **
  • Game theoretic models for detecting network intrusions
    Computer Communications, Vol. In Press, Corrected Proof (2007)
    by Hadi Otrok, Mona Mehrandish, Chadi Assi, Mourad Debbabi, Prabir Bhattacharya
    posted to game misc modelling by viveee on 2008-04-02 08:42:17 as **
  • Inoculation strategies for victims of viruses and the sum-of-squares partition problem
    (2005), pp. 43-52.
    by James Aspnes, Kevin Chang, Aleksandr Yampolskiy
    posted to game misc modelling by viveee on 2008-03-12 12:57:26 as **
  • A game theoretic approach to decision and analysis in network intrusion detection
    Decision and Control, 2003. Proceedings. 42nd IEEE Conference on, Vol. 3 (2003), pp. 2595-2600 Vol.3.
    by T Alpcan, T Basar
    posted to game metrics modelling by viveee on 2008-04-02 08:46:45 as **
  • Rational Choice of Security Measures Via Multi-parameter Attack Trees
    Critical Information Infrastructures Security (2006), pp. 235-248.
    by Ahto Buldas, Peeter Laud, Jaan Priisalu, Märt Saarepera, Jan Willemson
    posted to economics game risk by viveee on 2008-03-03 10:54:10 as **
  • A game-theoretic intrusion detection model for mobile ad hoc networks
    Comput. Commun., Vol. 31, No. 4. (March 2008), pp. 708-721.
    by Hadi Otrok, Noman Mohammed, Lingyu Wang, Mourad Debbabi, Prabir Bhattacharya
    posted to game misc modelling by viveee on 2008-04-02 08:40:34 as **
  • Strategies comparison for game theoretic cyber situational awareness and impact assessment
    Information Fusion, 2007 10th International Conference on (2007), pp. 1-8.
    by Dan Shen, Genshe Chen, Leonard Haynes, Erik Blasch
    posted to game by viveee on 2008-03-11 12:05:39 as **
  • System reliability and Free riding
    (2001)
    by H Varian
    posted to dependability economics game modelling by viveee on 2008-03-11 09:33:01 as **
  • A Game-Theoretic Approach to Stochastic Security and Dependability Evaluation
    Dependable, Autonomic and Secure Computing, 2nd IEEE International Symposium on (2006), pp. 61-68.
    by Karin Sallhammar, Bjarne E Helvik, Sven J Knapskog
    posted to behavior dependability game metrics by viveee on 2008-03-11 12:10:51 as **
  • Towards Modeling Trust Based Decisions: A Game Theoretic Approach
    Computer Security – ESORICS 2007 (2007), pp. 485-500.
    by Vidyaraman Sankaranarayanan, Madhusudhanan Chandrasekaran, Shambhu Upadhyaya
    posted to game misc by viveee on 2008-03-31 19:22:18 as **
  • Interdependent Security
    Journal of Risk and Uncertainty, Vol. 26, No. 2. (1 March 2003), pp. 231-249.
    by Howard Kunreuther, Geoffrey Heal
    posted to economics game modelling risk by viveee on 2008-03-12 09:32:26 as ** along with 1 person gruger
  • Facilitating collaboration through design games
    (2004), pp. 121-131.
    by Eva Brandt, J&\#246;rn Messeter
  • notes A collaborative digestion and design game for community and technology exploration
    (2005)
    by Stephen Viller, Margot Brereton, Fiona Redhead, Jeff Axup
  • Video card game: an augmented environment for user centred design discussions
    (2000), pp. 63-69.
    by Jacob Buur, Astrid Soendergaard
    posted to card comp3503 game video by viller on 2005-08-31 17:27:25 as read along with 1 person brownidj
  • Analysis of factors affecting players' performance and perception in multiplayer games
    (2005), pp. 1-7.
    by Matthias Dick, Oliver Wellnitz, Lars Wolf
    posted to game by urvoy on 2006-04-11 16:29:09 as **
  • Experiments with Multi-ProbCut and a new high-quality evaluation function for Othello
    (1999)
    by Michael Buro
    edited by HJ van den Herik, H Iida
    posted to game by unnonouno on 2005-07-30 17:37:05 as read
  • notes When Does "Economic Man" Dominate Social Behavior?
    Science, Vol. 311, No. 5757. (6 January 2006), pp. 47-52.
    by Colin F Camerer, Ernst Fehr
  • Monte carlo go developments
    (2003)
    posted to carlo computer game go monte by ujh on 2005-04-18 15:07:08 as read
  • First-year students' paper chase: a mobile location-aware multimedia game
    (2004), pp. 934-935.
    by Palle Klante, Jens Kr&\#246;sche, Daniela Ratt, Susanne Boll
    posted to campus game locationbased ubicomp by tyfn on 2005-07-06 23:00:45 as ** along with 1 group ETEC533
  • Six in the city: introducing Real Tournament - a mobile IPv6 based context-aware multiplayer game
    (2003), pp. 91-100.
    by Keith Mitchell, Duncan Mccaffery, George Metaxas, Joe Finney, Stefan Schmid, Andrew Scott
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