Registrati | Log in | FAQ      [?] 
Recent | Recommended | Search | Authors | Tags | Export

Group: Virtual_Reality - library [432 articles]

Recent papers posted by members of the Virtual_Reality group
  • Effects of Stereoscopic Presentation, Image Motion, and Screen Size on Subjective and Objective Corroborative Measures of Presence
    Presence: Teleoper. Virtual Environ., Vol. 10, No. 3. (2001), pp. 298-311.
    by Wijnand Ijsselsteijn, Huib de Ridder, Jonathan Freeman, SE Avons, Don Bouwhuis
    posted to presence by wellnair to the group Virtual_Reality on 2008-12-04 10:16:24 as **
  • Presence: Concept, determinants and measurement
    by Ijsselsteijn A ★a, Huib, Jonathan, Avons
    posted to presence by wellnair to the group Virtual_Reality on 2008-12-03 17:12:33 as **
  • Interactions in Perceived Quality of Auditory-Visual Displays
    Presence: Teleoper. Virtual Environ., Vol. 9, No. 6. (2000), pp. 557-580.
    by Russell L Storms, Michael J Zyda
    posted to visual realism display auditory by wellnair to the group Virtual_Reality on 2008-12-03 16:30:14 as **
  • Presence and television.
    Human Communication Research, Vol. 26, No. 1. (2000), pp. 75-98.
    by M Lombard, RD Reich, ME Grabe, CC Bracken, TB Ditton
    posted to size screen-size presence display by wellnair to the group Virtual_Reality on 2008-12-03 11:22:04 as **
  • Immersive virtual reality technology
    (1995), pp. 57-124.
    by Frank Biocca, Ben Delaney
    posted to presence by wellnair to the group Virtual_Reality on 2008-12-03 10:39:29 as **
  • Communication research on consumer VR
    (1995), pp. 191-218.
    by Carrie Heeter
    posted to virtual-reality presence by wellnair to the group Virtual_Reality on 2008-12-03 10:29:52 as **
  • Temporal and spatial variations in presence: Qualitative analysis of interviews from an experiment on breaks in presence
    Presence: Teleoper. Virtual Environ., Vol. 17, No. 3. (2008), pp. 293-309.
    by Maia Garau, Doron Friedman, Hila R Widenfeld, Angus Antley, Andrea Brogni, Mel Slater
    posted to presence interview by wellnair to the group Virtual_Reality on 2008-11-24 13:59:14 as **
  • Using Presence Questionnaires in Reality
    Presence: Teleoper. Virtual Environ., Vol. 9, No. 5. (2000), pp. 497-503.
    by Martin Usoh, Ernest Catena, Sima Arman, Mel Slater
    posted to questionnaire presence by wellnair to the group Virtual_Reality on 2008-11-24 12:00:09 as **
  • How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
    Presence: Teleoper. Virtual Environ., Vol. 13, No. 4. (2004), pp. 484-493.
    by Mel Slater
    posted to questionnaire presence by wellnair to the group Virtual_Reality on 2008-11-24 11:58:00 as **
  • Defining Virtual Reality: Dimensions Determining Telepresence
    Journal of Communication, Vol. 42, No. 4. (1992), pp. 73-93.
    by Jonathan Steuer
    posted to presence by wellnair to the group Virtual_Reality on 2008-11-21 10:17:13 as ** along with 2 people kizzie misskowalski
  • Towards a model for a virtual reality experience: the virtual subjectiveness
    Presence: Teleoper. Virtual Environ., Vol. 15, No. 5. (2006), pp. 524-538.
    by Narcis Parés, Roc Parés
    posted to presence by wellnair to the group Virtual_Reality on 2008-11-21 10:02:42 as **
  • At the Heart of It All: The Concept of Presence
    Journal of Computer-Mediated Communication, Vol. 3, No. 2. (1997)
    by Matthew Lombard, Theresa Ditton
    posted to presence by wellnair to the group Virtual_Reality on 2008-11-18 16:40:00 as **
  • It Feels Real To Me - Neural Underpinnings of Subjective Reality in Synthaesthesia and Presence
    (2007)
    by Gian Beeli
    posted to presence by wellnair to the group Virtual_Reality on 2008-11-18 14:35:05 as **
  • Measuring the Perception of Visual Realism in Images
    (2001), pp. 235-248.
    by Paul Rademacher, Jed Lengyel, Edward Cutrell, Turner Whitted
    posted to vision realism images by wellnair to the group Virtual_Reality on 2008-11-18 13:15:00 as **
  • Orienting in virtual environments: How are surface features and environmental geometry weighted in an orientation task?
    Cognition, Vol. 109, No. 1. (October 2008), pp. 89-104.
    by D Kelly, W Bischof
  • Beyond Play: A New Approach to Games
    Games and Culture, Vol. 2, No. 2. (1 April 2007), pp. 95-113.
    by Thomas M Malaby
    posted to virtual-reality sociology second-life computer-games by sylvienoel to the group Virtual_Reality on 2008-10-14 20:05:19 as ****
  • Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments (Emerging Communication: Studies in New Technologies and Practices in Communication, Vol. 5)
    (01 January 2003)
    posted to presence by wellnair to the group Virtual_Reality on 2008-10-10 10:28:59 as ** along with 2 people rabourn gatsoulis
  • A real-time rowing simulator with multi-modal feedback
    Sports Technology (2008)
    by Joachim Zitzewitz, Peter Wolf, Vladimir Novaković, Mathias Wellner, Georg Rauter, Andreas Brunschweiler, Robert Riener
    posted to simulator rowing feedback by wellnair to the group Virtual_Reality on 2008-10-03 11:43:00 as read
  • Being in the Game: Effects of Avatar Choice and Point of View on Arousal Responses During Play
    (16 June 2006)
    by Sohye Lim, Byron Reeves
    posted to no-tag by sylvienoel to the group Virtual_Reality on 2008-08-21 16:00:09 as **
  • Physiological Reaction as an Objective Measure of Presence in Virtual Environments
    (2001)
    by Michael Meehan
    posted to interview physiology presence vertigo by wellnair to the group Virtual_Reality on 2008-08-19 16:09:40 as **
  • The notion of presence in virtual learning environments: what makes the environment "real"
    British Journal of Educational Technology, Vol. 31, No. 2. (2000), pp. 145-152.
    by Anne Jelfs, Denise Whitelock
    posted to education interview presence by wellnair to the group Virtual_Reality on 2008-08-19 15:24:09 as ** along with 1 person claudiamichelle
  • A numerically efficient and stable algorithm for animating water waves
    The Visual Computer, Vol. 18, No. 1. (February 2002), pp. 41-53.
    by Anita T Layton, Michiel van de Panne
    posted to animation equation shallow water wave by wellnair to the group Virtual_Reality on 2008-08-07 16:13:00 as **
  • Advances in the application of information technology to sport performance
    pp. 755-769.
    posted to feedback performance sport virtual-reality by wellnair to the group Virtual_Reality on 2008-08-05 15:11:42 as ** along with 2 people gz7comp sigir
  • Improving Presence Theory Through Experiential Design
    Presence: Teleoperators and Virtual Environments, Vol. 17, No. 4. (2008), pp. 405-413.
    by Dustin B Chertoff
    posted to presence by wellnair to the group Virtual_Reality on 2008-07-17 13:11:25 as **
  • Audio—Visual Interaction in the Context of Multi-Media Applications
    Communication Acoustics (2005), pp. 109-138.
    by Armin Kohlrausch, Steven Par
    posted to latency synchronization by wellnair to the group Virtual_Reality on 2008-06-16 14:28:32 as **
  • The perception of cross-modal simultaneity (or “the Greenwich Observatory Problem” revisited)
    COMPUTING ANTICIPATORY SYSTEMS: CASYS'99 - Third International Conference, Vol. 517, No. 1. (2000), pp. 323-329.
    by Daniel J Levitin, Karon Maclean, Max Mathews, Lonny Chu, Eric Jensen
    edited by Daniel M Dubois
    posted to latency perception synchronization by wellnair to the group Virtual_Reality on 2008-06-16 13:49:41 as **
  • The quest for low latency
    (2004)
    by N Lago
    posted to latency music virtual-reality by wellnair to the group Virtual_Reality on 2008-06-06 14:36:37 as **
  • Managing latency in complex augmented reality systems
    (1997)
    by Marco C Jacobs, Mark A Livingston, Andrei State
    posted to augmented-reality latency virtual-reality by wellnair to the group Virtual_Reality on 2008-06-04 13:43:16 as ** along with 1 person pthomas
  • High resolution virtual reality
    SIGGRAPH Comput. Graph., Vol. 26, No. 2. (July 1992), pp. 195-202.
    by Michael Deering
    posted to latency virtual-reality by wellnair to the group Virtual_Reality on 2008-06-04 13:35:05 as **
  • Acoustic Immersion with Wave Field Synthesis - A Study on Sound Source Localization Accuracy
    (2008), 63.
    by Mathias Wellner, Peter Wolf, Robert Riener
    edited by Rudolf Groner, David Weibel, Bartholomäus Wissmath, Felix Schmitz
  • Cosmic worm in the CAVE - Steering a high-performance computing application from a virtual environment
    Presence: Teleoperators and Virtual Environments, Vol. 4, No. 2. (1995), pp. 121-129.
    by Trina M Roy, Carolina Cruz-Neira, Thomas A Defanti
    posted to presence virtual-environment by wellnair to the group Virtual_Reality on 2008-05-22 16:19:03 as **
  • Effect of latency on presence in stressful virtual environments
    (2003), pp. 141-148.
    by M Meehan, S Razzaque, MC Whitton, FP Brooks
    posted to delay latency presence stress by wellnair to the group Virtual_Reality on 2008-05-22 15:19:43 as **
  • Tolerance of temporal delay in virtual environments
    Virtual Reality, 2001. Proceedings. IEEE (2001), pp. 247-254.
    by RS Allison, LR Harris, M Jenkin, U Jasiobedzka, JE Zacher
    posted to delay virtual-environment by wellnair to the group Virtual_Reality on 2008-05-22 15:04:59 as **
  • Quantification of the Effects of Haptic Feedback During a Motor Skills Task in a Simulated Environment
    (2000), pp. 61-69.
    by Steven A Wall, William S Harwin
    edited by S Huber, M Harders
    posted to drum haptic motor motor-task performance by wellnair to the group Virtual_Reality on 2008-04-03 11:34:45 as **
  • Using SVG and a Force Feedback Mouse to Enable Blind People to Access “Graphical” Web Based Documents
    Computers Helping People with Special Needs (2004), pp. 228-235.
    by Nadine Baptiste-Jessel, Bertrand Tornil, Benoit Encelle
    posted to browse graphical majorminor music user-interface by wellnair to the group Virtual_Reality on 2008-03-17 17:58:39 as **
  • Emotionally charged earcons reveal affective congruency effects
    Ergonomics, Vol. 50, No. 12. (2007), pp. 2017-2025.
    posted to earcon feedback majorminor music sound by wellnair to the group Virtual_Reality on 2008-03-17 17:54:44 as **
  • Interactive therapy with instrumented footwear
    (2004), pp. 1341-1343.
    by Joseph A Paradiso, Stacy J Morris, Ari Y Benbasat, Erik Asmussen
  • Post-Stroke Rehabilitation with the Rutgers Ankle System: A Case Study
    Presence: Teleoper. Virtual Environ., Vol. 10, No. 4. (August 2001), pp. 416-430.
    by Judith E Deutsch, Jason Latonio, Grigore C Burdea, Rares Boian
  • Head motion and latency compensation on localization of 3D sound in virtual reality
    (1997), pp. 15-20.
    by Jiann-Rong Wu, Cha-Dong Duh, Ming Ouhyoung, Jei-Tun Wu
  • User interface comparison for virtual drums
    (2004), pp. 144-147.
    by Teemu Mäki-Patola
    posted to drum interface music virtual by wellnair to the group Virtual_Reality on 2008-03-03 18:24:40 as ** along with 1 person pthomas
  • Synchronization in virtual realities
    Presence: Teleoper. Virtual Environ., Vol. 1, No. 1. (1992), pp. 139-144.
    by Martin Friedmann, Thad Starner, Alex Pentland
    posted to kalman sound synchronization virtual-reality by wellnair to the group Virtual_Reality on 2008-03-03 18:15:16 as ** along with 1 person pthomas
  • Real handball goalkeeper vs. virtual handball thrower
    Presence: Teleoper. Virtual Environ., Vol. 12, No. 4. (August 2003), pp. 411-421.
    by Benoit Bideau, Richard Kulpa, Stéphane Ménardais, Laetitia Fradet, Franck Multon, Paul Delamarche, Bruno Arnaldi
  • The Experience of Presence: Factor Analytic Insights
    Presence: Teleoperators & Virtual Environments, Vol. 10, No. 3. (2001), pp. 266-281.
    by Thomas Schubert, Frank Friedmann, Holger Regenbrecht
  • Presence in Industrial Virtual Environment Applications — Susceptibility and Measurement Reliability
    (2003), pp. 237-246.
    by Jan Hofmann, Heiner Bubb
    edited by Giuseppe Riva, Fabrizio Davide, Wijnand A Ijsselsteijn
    posted to car cockpit immersion industrial presence questionnaire realism by wellnair to the group Virtual_Reality on 2007-11-28 12:06:56 as **
  • Systematic Usability Evaluation and Design Issues for Collaborative Virtual Environments
    Presence: Teleoperators and Virtual Environments, Vol. 12, No. 3. (2003), pp. 241-267.
    by Jolanda G Tromp, Anthony Steed, John R Wilson
    posted to cve design usability virtual-reality by sylvienoel to the group Virtual_Reality on 2007-11-22 16:09:12 as ** along with 1 group CSCW
  • Virtual auditory displays
    (2002)
    by R Shilling, Sinn B Cunningham
    posted to auditory display sound virtual by wellnair to the group Virtual_Reality on 2007-11-05 15:15:20 as **
  • Presence in virtual environments as a function of visual and auditory cues
    (1995)
  • On temporal-spatial realism in the virtual reality environment
    (1991), pp. 19-25.
    by Jiandong Liang, Chris Shaw, Mark Green
  • A new auditory model for the evaluation of sound quality of audio systems
    Acoustics, Speech, and Signal Processing, IEEE International Conference on ICASSP '85., Vol. 10 (1985), pp. 608-611.
    posted to audio evaluation sound systems by wellnair to the group Virtual_Reality on 2007-10-26 12:09:44 as **
  • Effects of Focus of Attention on Baseball Batting Performance in Players of Differing Skill Levels
    Journal of Sport and Exercise Psychology, Vol. 29 (2007), pp. 59-76.
    by Brooke Castaneda, Rob Gray
  • Puoi citare questa pagina come: http://www.citeulike.org/group/418

    Result page: 1 2 3 4 5 6 7 8 9 Next RIS BibTeX
    CiteULike organises scholarly (or academic) papers or literature and provides bibliographic (which means it makes bibliographies) for universities and higher education establishments. It helps undergraduates and postgraduates. People studying for PhDs or in postdoctoral (postdoc) positions. The service is similar in scope to EndNote or RefWorks or any other reference manager like BibTeX, but it is a social bookmarking service for scientists and humanities researchers.